Change Lua API to koushin.on_render

This commit is contained in:
Simon Ser 2019-12-09 17:25:02 +01:00
parent 9617b412e8
commit f42cb45457
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GPG key ID: 0FDE7BE0E88F5E48

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@ -16,25 +16,33 @@ type Plugin interface {
}
type luaPlugin struct {
filename string
state *lua.LState
filename string
state *lua.LState
renderCallbacks map[string]*lua.LFunction
}
func (p *luaPlugin) Name() string {
return p.filename
}
func (p *luaPlugin) onRender(l *lua.LState) int {
name := l.CheckString(1)
f := l.CheckFunction(2)
p.renderCallbacks[name] = f
return 0
}
func (p *luaPlugin) Render(name string, data interface{}) error {
global := p.state.GetGlobal("render")
if global == nil {
f, ok := p.renderCallbacks[name]
if !ok {
return nil
}
if err := p.state.CallByParam(lua.P{
Fn: global,
Fn: f,
NRet: 0,
Protect: true,
}, lua.LString(name), luar.New(p.state, data)); err != nil {
}, luar.New(p.state, data)); err != nil {
return err
}
@ -48,11 +56,23 @@ func (p *luaPlugin) Close() error {
func loadLuaPlugin(filename string) (*luaPlugin, error) {
l := lua.NewState()
p := &luaPlugin{
filename: filename,
state: l,
renderCallbacks: make(map[string]*lua.LFunction),
}
mt := l.NewTypeMetatable("koushin")
l.SetGlobal("koushin", mt)
l.SetField(mt, "on_render", l.NewFunction(p.onRender))
// TODO: set_filter
if err := l.DoFile(filename); err != nil {
l.Close()
return nil, err
}
return &luaPlugin{filename, l}, nil
return p, nil
}
func loadAllLuaPlugins(log echo.Logger) ([]Plugin, error) {