api-v1 golang #1
9 changed files with 61 additions and 86 deletions
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@ -885,6 +885,7 @@ components:
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type: string
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type: string
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capacity:
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capacity:
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example: 4
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example: 4
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format: int64
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nullable: true
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nullable: true
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type: integer
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type: integer
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tags:
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tags:
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@ -914,6 +915,7 @@ components:
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example: true
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example: true
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type: boolean
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type: boolean
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required:
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required:
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- id
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- remove
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- remove
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type: object
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type: object
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NodeRoleUpdate:
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NodeRoleUpdate:
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@ -926,6 +928,7 @@ components:
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type: string
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type: string
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capacity:
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capacity:
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example: 150000000000
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example: 150000000000
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format: int64
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nullable: true
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nullable: true
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type: integer
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type: integer
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tags:
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tags:
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@ -937,6 +940,7 @@ components:
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type: array
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type: array
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required:
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required:
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- capacity
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- capacity
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- id
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- tags
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- tags
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- zone
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- zone
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type: object
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type: object
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@ -32,7 +32,7 @@ import (
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)
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)
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func main() {
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func main() {
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nodeRoleChange := []openapiclient.NodeRoleChange{openapiclient.NodeRoleChange{NodeRoleRemove: openapiclient.NewNodeRoleRemove(true)}} // []NodeRoleChange | To add a new node to the layout or to change the configuration of an existing node, simply set the values you want (`zone`, `capacity`, and `tags`). To remove a node, simply pass the `remove: true` field. This logic is represented in OpenAPI with a \"One Of\" object. Contrary to the CLI that may update only a subset of the fields capacity, zone and tags, when calling this API all of these values must be specified.
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nodeRoleChange := []openapiclient.NodeRoleChange{openapiclient.NodeRoleChange{NodeRoleRemove: openapiclient.NewNodeRoleRemove("6a8e08af2aab1083ebab9b22165ea8b5b9d333b60a39ecd504e85cc1f432c36f", true)}} // []NodeRoleChange | To add a new node to the layout or to change the configuration of an existing node, simply set the values you want (`zone`, `capacity`, and `tags`). To remove a node, simply pass the `remove: true` field. This logic is represented in OpenAPI with a \"One Of\" object. Contrary to the CLI that may update only a subset of the fields capacity, zone and tags, when calling this API all of these values must be specified.
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configuration := openapiclient.NewConfiguration()
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configuration := openapiclient.NewConfiguration()
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apiClient := openapiclient.NewAPIClient(configuration)
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apiClient := openapiclient.NewAPIClient(configuration)
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@ -5,7 +5,7 @@
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Name | Type | Description | Notes
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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------------ | ------------- | ------------- | -------------
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**Zone** | **string** | |
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**Zone** | **string** | |
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**Capacity** | Pointer to **NullableInt32** | | [optional]
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**Capacity** | Pointer to **NullableInt64** | | [optional]
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**Tags** | **[]string** | User defined tags, put whatever makes sense for you, these tags are not interpreted by Garage |
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**Tags** | **[]string** | User defined tags, put whatever makes sense for you, these tags are not interpreted by Garage |
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## Methods
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## Methods
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@ -49,20 +49,20 @@ SetZone sets Zone field to given value.
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### GetCapacity
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### GetCapacity
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`func (o *NodeClusterInfo) GetCapacity() int32`
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`func (o *NodeClusterInfo) GetCapacity() int64`
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GetCapacity returns the Capacity field if non-nil, zero value otherwise.
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GetCapacity returns the Capacity field if non-nil, zero value otherwise.
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### GetCapacityOk
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### GetCapacityOk
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`func (o *NodeClusterInfo) GetCapacityOk() (*int32, bool)`
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`func (o *NodeClusterInfo) GetCapacityOk() (*int64, bool)`
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GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise
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GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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and a boolean to check if the value has been set.
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### SetCapacity
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### SetCapacity
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`func (o *NodeClusterInfo) SetCapacity(v int32)`
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`func (o *NodeClusterInfo) SetCapacity(v int64)`
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SetCapacity sets Capacity field to given value.
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SetCapacity sets Capacity field to given value.
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@ -4,17 +4,17 @@
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Name | Type | Description | Notes
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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------------ | ------------- | ------------- | -------------
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**Id** | Pointer to **string** | | [optional]
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**Id** | **string** | |
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**Remove** | **bool** | |
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**Remove** | **bool** | |
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**Zone** | **string** | |
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**Zone** | **string** | |
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**Capacity** | **NullableInt32** | |
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**Capacity** | **NullableInt64** | |
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**Tags** | **[]string** | |
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**Tags** | **[]string** | |
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## Methods
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## Methods
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### NewNodeRoleChange
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### NewNodeRoleChange
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`func NewNodeRoleChange(remove bool, zone string, capacity NullableInt32, tags []string, ) *NodeRoleChange`
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`func NewNodeRoleChange(id string, remove bool, zone string, capacity NullableInt64, tags []string, ) *NodeRoleChange`
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NewNodeRoleChange instantiates a new NodeRoleChange object
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NewNodeRoleChange instantiates a new NodeRoleChange object
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This constructor will assign default values to properties that have it defined,
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This constructor will assign default values to properties that have it defined,
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@ -48,11 +48,6 @@ and a boolean to check if the value has been set.
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SetId sets Id field to given value.
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SetId sets Id field to given value.
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### HasId
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`func (o *NodeRoleChange) HasId() bool`
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HasId returns a boolean if a field has been set.
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### GetRemove
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### GetRemove
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@ -96,20 +91,20 @@ SetZone sets Zone field to given value.
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### GetCapacity
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### GetCapacity
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`func (o *NodeRoleChange) GetCapacity() int32`
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`func (o *NodeRoleChange) GetCapacity() int64`
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GetCapacity returns the Capacity field if non-nil, zero value otherwise.
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GetCapacity returns the Capacity field if non-nil, zero value otherwise.
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### GetCapacityOk
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### GetCapacityOk
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`func (o *NodeRoleChange) GetCapacityOk() (*int32, bool)`
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`func (o *NodeRoleChange) GetCapacityOk() (*int64, bool)`
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GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise
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GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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and a boolean to check if the value has been set.
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### SetCapacity
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### SetCapacity
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`func (o *NodeRoleChange) SetCapacity(v int32)`
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`func (o *NodeRoleChange) SetCapacity(v int64)`
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SetCapacity sets Capacity field to given value.
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SetCapacity sets Capacity field to given value.
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@ -4,14 +4,14 @@
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Name | Type | Description | Notes
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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------------ | ------------- | ------------- | -------------
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**Id** | Pointer to **string** | | [optional]
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**Id** | **string** | |
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**Remove** | **bool** | |
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**Remove** | **bool** | |
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## Methods
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## Methods
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### NewNodeRoleRemove
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### NewNodeRoleRemove
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`func NewNodeRoleRemove(remove bool, ) *NodeRoleRemove`
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`func NewNodeRoleRemove(id string, remove bool, ) *NodeRoleRemove`
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NewNodeRoleRemove instantiates a new NodeRoleRemove object
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NewNodeRoleRemove instantiates a new NodeRoleRemove object
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This constructor will assign default values to properties that have it defined,
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This constructor will assign default values to properties that have it defined,
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@ -45,11 +45,6 @@ and a boolean to check if the value has been set.
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SetId sets Id field to given value.
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SetId sets Id field to given value.
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### HasId
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`func (o *NodeRoleRemove) HasId() bool`
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HasId returns a boolean if a field has been set.
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### GetRemove
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### GetRemove
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@ -4,16 +4,16 @@
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Name | Type | Description | Notes
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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------------ | ------------- | ------------- | -------------
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**Id** | Pointer to **string** | | [optional]
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**Id** | **string** | |
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**Zone** | **string** | |
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**Zone** | **string** | |
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**Capacity** | **NullableInt32** | |
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**Capacity** | **NullableInt64** | |
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**Tags** | **[]string** | |
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**Tags** | **[]string** | |
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## Methods
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## Methods
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### NewNodeRoleUpdate
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### NewNodeRoleUpdate
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`func NewNodeRoleUpdate(zone string, capacity NullableInt32, tags []string, ) *NodeRoleUpdate`
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`func NewNodeRoleUpdate(id string, zone string, capacity NullableInt64, tags []string, ) *NodeRoleUpdate`
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NewNodeRoleUpdate instantiates a new NodeRoleUpdate object
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NewNodeRoleUpdate instantiates a new NodeRoleUpdate object
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This constructor will assign default values to properties that have it defined,
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This constructor will assign default values to properties that have it defined,
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@ -47,11 +47,6 @@ and a boolean to check if the value has been set.
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SetId sets Id field to given value.
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SetId sets Id field to given value.
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### HasId
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`func (o *NodeRoleUpdate) HasId() bool`
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HasId returns a boolean if a field has been set.
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### GetZone
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### GetZone
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@ -75,20 +70,20 @@ SetZone sets Zone field to given value.
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### GetCapacity
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### GetCapacity
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`func (o *NodeRoleUpdate) GetCapacity() int32`
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`func (o *NodeRoleUpdate) GetCapacity() int64`
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GetCapacity returns the Capacity field if non-nil, zero value otherwise.
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GetCapacity returns the Capacity field if non-nil, zero value otherwise.
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### GetCapacityOk
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### GetCapacityOk
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`func (o *NodeRoleUpdate) GetCapacityOk() (*int32, bool)`
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`func (o *NodeRoleUpdate) GetCapacityOk() (*int64, bool)`
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GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise
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GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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and a boolean to check if the value has been set.
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### SetCapacity
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### SetCapacity
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`func (o *NodeRoleUpdate) SetCapacity(v int32)`
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`func (o *NodeRoleUpdate) SetCapacity(v int64)`
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SetCapacity sets Capacity field to given value.
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SetCapacity sets Capacity field to given value.
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@ -17,7 +17,7 @@ import (
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// NodeClusterInfo struct for NodeClusterInfo
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// NodeClusterInfo struct for NodeClusterInfo
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type NodeClusterInfo struct {
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type NodeClusterInfo struct {
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Zone string `json:"zone"`
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Zone string `json:"zone"`
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Capacity NullableInt32 `json:"capacity,omitempty"`
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Capacity NullableInt64 `json:"capacity,omitempty"`
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// User defined tags, put whatever makes sense for you, these tags are not interpreted by Garage
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// User defined tags, put whatever makes sense for you, these tags are not interpreted by Garage
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Tags []string `json:"tags"`
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Tags []string `json:"tags"`
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}
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}
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@ -66,9 +66,9 @@ func (o *NodeClusterInfo) SetZone(v string) {
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}
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}
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// GetCapacity returns the Capacity field value if set, zero value otherwise (both if not set or set to explicit null).
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// GetCapacity returns the Capacity field value if set, zero value otherwise (both if not set or set to explicit null).
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func (o *NodeClusterInfo) GetCapacity() int32 {
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func (o *NodeClusterInfo) GetCapacity() int64 {
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if o == nil || o.Capacity.Get() == nil {
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if o == nil || o.Capacity.Get() == nil {
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var ret int32
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var ret int64
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return ret
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return ret
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}
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}
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return *o.Capacity.Get()
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return *o.Capacity.Get()
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@ -77,7 +77,7 @@ func (o *NodeClusterInfo) GetCapacity() int32 {
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// GetCapacityOk returns a tuple with the Capacity field value if set, nil otherwise
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// GetCapacityOk returns a tuple with the Capacity field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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// and a boolean to check if the value has been set.
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// NOTE: If the value is an explicit nil, `nil, true` will be returned
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// NOTE: If the value is an explicit nil, `nil, true` will be returned
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func (o *NodeClusterInfo) GetCapacityOk() (*int32, bool) {
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func (o *NodeClusterInfo) GetCapacityOk() (*int64, bool) {
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if o == nil {
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if o == nil {
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return nil, false
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return nil, false
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}
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}
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@ -93,8 +93,8 @@ func (o *NodeClusterInfo) HasCapacity() bool {
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return false
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return false
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}
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}
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// SetCapacity gets a reference to the given NullableInt32 and assigns it to the Capacity field.
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// SetCapacity gets a reference to the given NullableInt64 and assigns it to the Capacity field.
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func (o *NodeClusterInfo) SetCapacity(v int32) {
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func (o *NodeClusterInfo) SetCapacity(v int64) {
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o.Capacity.Set(&v)
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o.Capacity.Set(&v)
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}
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}
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// SetCapacityNil sets the value for Capacity to be an explicit nil
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// SetCapacityNil sets the value for Capacity to be an explicit nil
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@ -16,7 +16,7 @@ import (
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// NodeRoleRemove struct for NodeRoleRemove
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// NodeRoleRemove struct for NodeRoleRemove
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type NodeRoleRemove struct {
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type NodeRoleRemove struct {
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Id *string `json:"id,omitempty"`
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Id string `json:"id"`
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Remove bool `json:"remove"`
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Remove bool `json:"remove"`
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}
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}
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@ -24,8 +24,9 @@ type NodeRoleRemove struct {
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// This constructor will assign default values to properties that have it defined,
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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// will change when the set of required properties is changed
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func NewNodeRoleRemove(remove bool) *NodeRoleRemove {
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func NewNodeRoleRemove(id string, remove bool) *NodeRoleRemove {
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this := NodeRoleRemove{}
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this := NodeRoleRemove{}
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this.Id = id
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this.Remove = remove
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this.Remove = remove
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return &this
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return &this
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}
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}
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@ -38,36 +39,28 @@ func NewNodeRoleRemoveWithDefaults() *NodeRoleRemove {
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return &this
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return &this
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}
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}
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// GetId returns the Id field value if set, zero value otherwise.
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// GetId returns the Id field value
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func (o *NodeRoleRemove) GetId() string {
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func (o *NodeRoleRemove) GetId() string {
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if o == nil || o.Id == nil {
|
if o == nil {
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var ret string
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var ret string
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return ret
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return ret
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}
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}
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return *o.Id
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return o.Id
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}
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}
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// GetIdOk returns a tuple with the Id field value if set, nil otherwise
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// GetIdOk returns a tuple with the Id field value
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// and a boolean to check if the value has been set.
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// and a boolean to check if the value has been set.
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func (o *NodeRoleRemove) GetIdOk() (*string, bool) {
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func (o *NodeRoleRemove) GetIdOk() (*string, bool) {
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if o == nil || o.Id == nil {
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if o == nil {
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return nil, false
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return nil, false
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}
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}
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return o.Id, true
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return &o.Id, true
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}
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}
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// HasId returns a boolean if a field has been set.
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// SetId sets field value
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func (o *NodeRoleRemove) HasId() bool {
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if o != nil && o.Id != nil {
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return true
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}
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return false
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}
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// SetId gets a reference to the given string and assigns it to the Id field.
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func (o *NodeRoleRemove) SetId(v string) {
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func (o *NodeRoleRemove) SetId(v string) {
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o.Id = &v
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o.Id = v
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}
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}
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// GetRemove returns the Remove field value
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// GetRemove returns the Remove field value
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@ -96,7 +89,7 @@ func (o *NodeRoleRemove) SetRemove(v bool) {
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func (o NodeRoleRemove) MarshalJSON() ([]byte, error) {
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func (o NodeRoleRemove) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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toSerialize := map[string]interface{}{}
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if o.Id != nil {
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if true {
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toSerialize["id"] = o.Id
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toSerialize["id"] = o.Id
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}
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}
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if true {
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if true {
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|
|
@ -16,9 +16,9 @@ import (
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// NodeRoleUpdate struct for NodeRoleUpdate
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// NodeRoleUpdate struct for NodeRoleUpdate
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||||||
type NodeRoleUpdate struct {
|
type NodeRoleUpdate struct {
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Id *string `json:"id,omitempty"`
|
Id string `json:"id"`
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||||||
Zone string `json:"zone"`
|
Zone string `json:"zone"`
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||||||
Capacity NullableInt32 `json:"capacity"`
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Capacity NullableInt64 `json:"capacity"`
|
||||||
Tags []string `json:"tags"`
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Tags []string `json:"tags"`
|
||||||
}
|
}
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||||||
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||||||
|
@ -26,8 +26,9 @@ type NodeRoleUpdate struct {
|
||||||
// This constructor will assign default values to properties that have it defined,
|
// This constructor will assign default values to properties that have it defined,
|
||||||
// and makes sure properties required by API are set, but the set of arguments
|
// and makes sure properties required by API are set, but the set of arguments
|
||||||
// will change when the set of required properties is changed
|
// will change when the set of required properties is changed
|
||||||
func NewNodeRoleUpdate(zone string, capacity NullableInt32, tags []string) *NodeRoleUpdate {
|
func NewNodeRoleUpdate(id string, zone string, capacity NullableInt64, tags []string) *NodeRoleUpdate {
|
||||||
this := NodeRoleUpdate{}
|
this := NodeRoleUpdate{}
|
||||||
|
this.Id = id
|
||||||
this.Zone = zone
|
this.Zone = zone
|
||||||
this.Capacity = capacity
|
this.Capacity = capacity
|
||||||
this.Tags = tags
|
this.Tags = tags
|
||||||
|
@ -42,36 +43,28 @@ func NewNodeRoleUpdateWithDefaults() *NodeRoleUpdate {
|
||||||
return &this
|
return &this
|
||||||
}
|
}
|
||||||
|
|
||||||
// GetId returns the Id field value if set, zero value otherwise.
|
// GetId returns the Id field value
|
||||||
func (o *NodeRoleUpdate) GetId() string {
|
func (o *NodeRoleUpdate) GetId() string {
|
||||||
if o == nil || o.Id == nil {
|
if o == nil {
|
||||||
var ret string
|
var ret string
|
||||||
return ret
|
return ret
|
||||||
}
|
}
|
||||||
return *o.Id
|
|
||||||
|
return o.Id
|
||||||
}
|
}
|
||||||
|
|
||||||
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
|
// GetIdOk returns a tuple with the Id field value
|
||||||
// and a boolean to check if the value has been set.
|
// and a boolean to check if the value has been set.
|
||||||
func (o *NodeRoleUpdate) GetIdOk() (*string, bool) {
|
func (o *NodeRoleUpdate) GetIdOk() (*string, bool) {
|
||||||
if o == nil || o.Id == nil {
|
if o == nil {
|
||||||
return nil, false
|
return nil, false
|
||||||
}
|
}
|
||||||
return o.Id, true
|
return &o.Id, true
|
||||||
}
|
}
|
||||||
|
|
||||||
// HasId returns a boolean if a field has been set.
|
// SetId sets field value
|
||||||
func (o *NodeRoleUpdate) HasId() bool {
|
|
||||||
if o != nil && o.Id != nil {
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
// SetId gets a reference to the given string and assigns it to the Id field.
|
|
||||||
func (o *NodeRoleUpdate) SetId(v string) {
|
func (o *NodeRoleUpdate) SetId(v string) {
|
||||||
o.Id = &v
|
o.Id = v
|
||||||
}
|
}
|
||||||
|
|
||||||
// GetZone returns the Zone field value
|
// GetZone returns the Zone field value
|
||||||
|
@ -99,10 +92,10 @@ func (o *NodeRoleUpdate) SetZone(v string) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// GetCapacity returns the Capacity field value
|
// GetCapacity returns the Capacity field value
|
||||||
// If the value is explicit nil, the zero value for int32 will be returned
|
// If the value is explicit nil, the zero value for int64 will be returned
|
||||||
func (o *NodeRoleUpdate) GetCapacity() int32 {
|
func (o *NodeRoleUpdate) GetCapacity() int64 {
|
||||||
if o == nil || o.Capacity.Get() == nil {
|
if o == nil || o.Capacity.Get() == nil {
|
||||||
var ret int32
|
var ret int64
|
||||||
return ret
|
return ret
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,7 +105,7 @@ func (o *NodeRoleUpdate) GetCapacity() int32 {
|
||||||
// GetCapacityOk returns a tuple with the Capacity field value
|
// GetCapacityOk returns a tuple with the Capacity field value
|
||||||
// and a boolean to check if the value has been set.
|
// and a boolean to check if the value has been set.
|
||||||
// NOTE: If the value is an explicit nil, `nil, true` will be returned
|
// NOTE: If the value is an explicit nil, `nil, true` will be returned
|
||||||
func (o *NodeRoleUpdate) GetCapacityOk() (*int32, bool) {
|
func (o *NodeRoleUpdate) GetCapacityOk() (*int64, bool) {
|
||||||
if o == nil {
|
if o == nil {
|
||||||
return nil, false
|
return nil, false
|
||||||
}
|
}
|
||||||
|
@ -120,7 +113,7 @@ func (o *NodeRoleUpdate) GetCapacityOk() (*int32, bool) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// SetCapacity sets field value
|
// SetCapacity sets field value
|
||||||
func (o *NodeRoleUpdate) SetCapacity(v int32) {
|
func (o *NodeRoleUpdate) SetCapacity(v int64) {
|
||||||
o.Capacity.Set(&v)
|
o.Capacity.Set(&v)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -150,7 +143,7 @@ func (o *NodeRoleUpdate) SetTags(v []string) {
|
||||||
|
|
||||||
func (o NodeRoleUpdate) MarshalJSON() ([]byte, error) {
|
func (o NodeRoleUpdate) MarshalJSON() ([]byte, error) {
|
||||||
toSerialize := map[string]interface{}{}
|
toSerialize := map[string]interface{}{}
|
||||||
if o.Id != nil {
|
if true {
|
||||||
toSerialize["id"] = o.Id
|
toSerialize["id"] = o.Id
|
||||||
}
|
}
|
||||||
if true {
|
if true {
|
||||||
|
|
Loading…
Reference in a new issue