garage-admin-sdk-golang/model_get_nodes_200_response.go

282 lines
7.2 KiB
Go

/*
Garage Administration API v0+garage-v0.9.0
Administrate your Garage cluster programatically, including status, layout, keys, buckets, and maintainance tasks. *Disclaimer: The API is not stable yet, hence its v0 tag. The API can change at any time, and changes can include breaking backward compatibility. Read the changelog and upgrade your scripts before upgrading. Additionnaly, this specification is very early stage and can contain bugs, especially on error return codes/types that are not tested yet. Do not expect a well finished and polished product!*
API version: v0.9.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package garage
import (
"encoding/json"
)
// GetNodes200Response struct for GetNodes200Response
type GetNodes200Response struct {
Node string `json:"node"`
GarageVersion string `json:"garageVersion"`
GarageFeatures []string `json:"garageFeatures"`
RustVersion string `json:"rustVersion"`
DbEngine string `json:"dbEngine"`
KnownNodes []NodeNetworkInfo `json:"knownNodes"`
Layout ClusterLayout `json:"layout"`
}
// NewGetNodes200Response instantiates a new GetNodes200Response object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGetNodes200Response(node string, garageVersion string, garageFeatures []string, rustVersion string, dbEngine string, knownNodes []NodeNetworkInfo, layout ClusterLayout) *GetNodes200Response {
this := GetNodes200Response{}
this.Node = node
this.GarageVersion = garageVersion
this.GarageFeatures = garageFeatures
this.RustVersion = rustVersion
this.DbEngine = dbEngine
this.KnownNodes = knownNodes
this.Layout = layout
return &this
}
// NewGetNodes200ResponseWithDefaults instantiates a new GetNodes200Response object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGetNodes200ResponseWithDefaults() *GetNodes200Response {
this := GetNodes200Response{}
return &this
}
// GetNode returns the Node field value
func (o *GetNodes200Response) GetNode() string {
if o == nil {
var ret string
return ret
}
return o.Node
}
// GetNodeOk returns a tuple with the Node field value
// and a boolean to check if the value has been set.
func (o *GetNodes200Response) GetNodeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Node, true
}
// SetNode sets field value
func (o *GetNodes200Response) SetNode(v string) {
o.Node = v
}
// GetGarageVersion returns the GarageVersion field value
func (o *GetNodes200Response) GetGarageVersion() string {
if o == nil {
var ret string
return ret
}
return o.GarageVersion
}
// GetGarageVersionOk returns a tuple with the GarageVersion field value
// and a boolean to check if the value has been set.
func (o *GetNodes200Response) GetGarageVersionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.GarageVersion, true
}
// SetGarageVersion sets field value
func (o *GetNodes200Response) SetGarageVersion(v string) {
o.GarageVersion = v
}
// GetGarageFeatures returns the GarageFeatures field value
func (o *GetNodes200Response) GetGarageFeatures() []string {
if o == nil {
var ret []string
return ret
}
return o.GarageFeatures
}
// GetGarageFeaturesOk returns a tuple with the GarageFeatures field value
// and a boolean to check if the value has been set.
func (o *GetNodes200Response) GetGarageFeaturesOk() ([]string, bool) {
if o == nil {
return nil, false
}
return o.GarageFeatures, true
}
// SetGarageFeatures sets field value
func (o *GetNodes200Response) SetGarageFeatures(v []string) {
o.GarageFeatures = v
}
// GetRustVersion returns the RustVersion field value
func (o *GetNodes200Response) GetRustVersion() string {
if o == nil {
var ret string
return ret
}
return o.RustVersion
}
// GetRustVersionOk returns a tuple with the RustVersion field value
// and a boolean to check if the value has been set.
func (o *GetNodes200Response) GetRustVersionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.RustVersion, true
}
// SetRustVersion sets field value
func (o *GetNodes200Response) SetRustVersion(v string) {
o.RustVersion = v
}
// GetDbEngine returns the DbEngine field value
func (o *GetNodes200Response) GetDbEngine() string {
if o == nil {
var ret string
return ret
}
return o.DbEngine
}
// GetDbEngineOk returns a tuple with the DbEngine field value
// and a boolean to check if the value has been set.
func (o *GetNodes200Response) GetDbEngineOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.DbEngine, true
}
// SetDbEngine sets field value
func (o *GetNodes200Response) SetDbEngine(v string) {
o.DbEngine = v
}
// GetKnownNodes returns the KnownNodes field value
func (o *GetNodes200Response) GetKnownNodes() []NodeNetworkInfo {
if o == nil {
var ret []NodeNetworkInfo
return ret
}
return o.KnownNodes
}
// GetKnownNodesOk returns a tuple with the KnownNodes field value
// and a boolean to check if the value has been set.
func (o *GetNodes200Response) GetKnownNodesOk() ([]NodeNetworkInfo, bool) {
if o == nil {
return nil, false
}
return o.KnownNodes, true
}
// SetKnownNodes sets field value
func (o *GetNodes200Response) SetKnownNodes(v []NodeNetworkInfo) {
o.KnownNodes = v
}
// GetLayout returns the Layout field value
func (o *GetNodes200Response) GetLayout() ClusterLayout {
if o == nil {
var ret ClusterLayout
return ret
}
return o.Layout
}
// GetLayoutOk returns a tuple with the Layout field value
// and a boolean to check if the value has been set.
func (o *GetNodes200Response) GetLayoutOk() (*ClusterLayout, bool) {
if o == nil {
return nil, false
}
return &o.Layout, true
}
// SetLayout sets field value
func (o *GetNodes200Response) SetLayout(v ClusterLayout) {
o.Layout = v
}
func (o GetNodes200Response) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["node"] = o.Node
}
if true {
toSerialize["garageVersion"] = o.GarageVersion
}
if true {
toSerialize["garageFeatures"] = o.GarageFeatures
}
if true {
toSerialize["rustVersion"] = o.RustVersion
}
if true {
toSerialize["dbEngine"] = o.DbEngine
}
if true {
toSerialize["knownNodes"] = o.KnownNodes
}
if true {
toSerialize["layout"] = o.Layout
}
return json.Marshal(toSerialize)
}
type NullableGetNodes200Response struct {
value *GetNodes200Response
isSet bool
}
func (v NullableGetNodes200Response) Get() *GetNodes200Response {
return v.value
}
func (v *NullableGetNodes200Response) Set(val *GetNodes200Response) {
v.value = val
v.isSet = true
}
func (v NullableGetNodes200Response) IsSet() bool {
return v.isSet
}
func (v *NullableGetNodes200Response) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGetNodes200Response(val *GetNodes200Response) *NullableGetNodes200Response {
return &NullableGetNodes200Response{value: val, isSet: true}
}
func (v NullableGetNodes200Response) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGetNodes200Response) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}