169 lines
4.1 KiB
Rust
169 lines
4.1 KiB
Rust
use std::net::SocketAddr;
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use std::sync::Arc;
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use arc_swap::ArcSwapOption;
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use bytes::Bytes;
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use log::{debug, trace};
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use tokio::net::TcpStream;
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use tokio::select;
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use tokio::sync::{mpsc, watch};
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use tokio_util::compat::*;
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use futures::io::AsyncReadExt;
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use async_trait::async_trait;
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use kuska_handshake::async_std::{handshake_server, BoxStream};
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use crate::error::*;
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use crate::netapp::*;
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use crate::proto::*;
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use crate::util::*;
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// The client and server connection structs (client.rs and server.rs)
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// build upon the chunking mechanism which is exclusively contained
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// in proto.rs.
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// Here, we just care about sending big messages without size limit.
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// The format of these messages is described below.
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// Chunking happens independently.
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// Request message format (client -> server):
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// - u8 priority
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// - u8 path length
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// - [u8; path length] path
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// - [u8; *] data
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// Response message format (server -> client):
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// - u8 response code
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// - [u8; *] response
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pub(crate) struct ServerConn {
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pub(crate) remote_addr: SocketAddr,
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pub(crate) peer_id: NodeID,
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netapp: Arc<NetApp>,
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resp_send: ArcSwapOption<mpsc::UnboundedSender<(RequestID, RequestPriority, Vec<u8>)>>,
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}
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impl ServerConn {
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pub(crate) async fn run(
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netapp: Arc<NetApp>,
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socket: TcpStream,
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must_exit: watch::Receiver<bool>,
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) -> Result<(), Error> {
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let remote_addr = socket.peer_addr()?;
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let mut socket = socket.compat();
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let handshake = handshake_server(
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&mut socket,
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netapp.netid.clone(),
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netapp.id,
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netapp.privkey.clone(),
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)
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.await?;
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let peer_id = handshake.peer_pk;
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debug!(
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"Handshake complete (server) with {}@{}",
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hex::encode(&peer_id),
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remote_addr
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);
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let (read, write) = socket.split();
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let (read, write) =
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BoxStream::from_handshake(read, write, handshake, 0x8000).split_read_write();
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let (resp_send, resp_recv) = mpsc::unbounded_channel();
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let conn = Arc::new(ServerConn {
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netapp: netapp.clone(),
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remote_addr,
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peer_id,
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resp_send: ArcSwapOption::new(Some(Arc::new(resp_send))),
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});
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netapp.connected_as_server(peer_id, conn.clone());
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let conn2 = conn.clone();
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let recv_future = tokio::spawn(async move {
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select! {
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r = conn2.recv_loop(read) => r,
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_ = await_exit(must_exit) => Ok(())
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}
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});
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let send_future = tokio::spawn(conn.clone().send_loop(resp_recv, write));
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recv_future.await.log_err("ServerConn recv_loop");
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conn.resp_send.store(None);
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send_future.await.log_err("ServerConn send_loop");
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netapp.disconnected_as_server(&peer_id, conn);
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Ok(())
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}
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async fn recv_handler_aux(self: &Arc<Self>, bytes: &[u8]) -> Result<Vec<u8>, Error> {
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if bytes.len() < 2 {
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return Err(Error::Message("Invalid protocol message".into()));
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}
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// byte 0 is the request priority, we don't care here
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let path_length = bytes[1] as usize;
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if bytes.len() < 2 + path_length {
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return Err(Error::Message("Invalid protocol message".into()));
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}
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let path = &bytes[2..2 + path_length];
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let path = String::from_utf8(path.to_vec())?;
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let data = &bytes[2 + path_length..];
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let handler_opt = {
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let endpoints = self.netapp.endpoints.read().unwrap();
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endpoints.get(&path).map(|e| e.clone_endpoint())
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};
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if let Some(handler) = handler_opt {
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handler.handle(data, self.peer_id).await
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} else {
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Err(Error::NoHandler)
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}
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}
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}
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impl SendLoop for ServerConn {}
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#[async_trait]
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impl RecvLoop for ServerConn {
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fn recv_handler(self: &Arc<Self>, id: RequestID, bytes: Vec<u8>) {
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let resp_send = self.resp_send.load_full().unwrap();
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let self2 = self.clone();
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tokio::spawn(async move {
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trace!("ServerConn recv_handler {} ({} bytes)", id, bytes.len());
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let bytes: Bytes = bytes.into();
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let prio = if !bytes.is_empty() { bytes[0] } else { 0u8 };
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let resp = self2.recv_handler_aux(&bytes[..]).await;
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let mut resp_bytes = vec![];
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match resp {
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Ok(rb) => {
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resp_bytes.push(0u8);
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resp_bytes.extend(&rb[..]);
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}
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Err(e) => {
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resp_bytes.push(e.code());
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}
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}
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trace!("ServerConn sending response to {}: ", id);
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resp_send
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.send((id, prio, resp_bytes))
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.log_err("ServerConn recv_handler send resp");
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});
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}
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}
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