Rewrite because clippy didn't understand drop
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Alex 2021-10-12 13:44:42 +02:00
parent 50806b54b7
commit b14515a422
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@ -187,32 +187,34 @@ impl FullMeshPeeringStrategy {
pub async fn run(self: Arc<Self>) {
loop {
// 1. Read current state: get list of connected peers (ping them)
let known_hosts = self.known_hosts.read().unwrap();
debug!("known_hosts: {} peers", known_hosts.list.len());
let (to_ping, to_retry) = {
let known_hosts = self.known_hosts.read().unwrap();
debug!("known_hosts: {} peers", known_hosts.list.len());
let mut to_ping = vec![];
let mut to_retry = vec![];
for (id, info) in known_hosts.list.iter() {
debug!("{}, {:?}", hex::encode(id), info);
match info.state {
PeerConnState::Connected => {
let must_ping = match info.last_seen {
None => true,
Some(t) => Instant::now() - t > PING_INTERVAL,
};
if must_ping {
to_ping.push(*id);
let mut to_ping = vec![];
let mut to_retry = vec![];
for (id, info) in known_hosts.list.iter() {
debug!("{}, {:?}", hex::encode(id), info);
match info.state {
PeerConnState::Connected => {
let must_ping = match info.last_seen {
None => true,
Some(t) => Instant::now() - t > PING_INTERVAL,
};
if must_ping {
to_ping.push(*id);
}
}
}
PeerConnState::Waiting(_, t) => {
if Instant::now() >= t {
to_retry.push(*id);
PeerConnState::Waiting(_, t) => {
if Instant::now() >= t {
to_retry.push(*id);
}
}
_ => (),
}
_ => (),
}
}
drop(known_hosts);
(to_ping, to_retry)
};
// 2. Dispatch ping to hosts
trace!("to_ping: {} peers", to_retry.len());