357 lines
11 KiB
Rust
357 lines
11 KiB
Rust
use std::collections::HashMap;
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use std::net::{IpAddr, SocketAddr};
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use std::sync::{Arc, RwLock};
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use log::{debug, info, error};
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use arc_swap::ArcSwapOption;
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use async_trait::async_trait;
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use serde::{Deserialize, Serialize};
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use sodiumoxide::crypto::auth;
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use sodiumoxide::crypto::sign::ed25519;
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use tokio::net::{TcpListener, TcpStream};
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use crate::client::*;
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use crate::server::*;
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use crate::endpoint::*;
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use crate::error::*;
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use crate::proto::*;
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use crate::util::*;
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#[derive(Serialize, Deserialize)]
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pub(crate) struct HelloMessage {
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pub server_addr: Option<IpAddr>,
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pub server_port: u16,
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}
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impl Message for HelloMessage {
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type Response = ();
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}
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type OnConnectHandler = Box<dyn Fn(NodeID, SocketAddr, bool) + Send + Sync>;
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type OnDisconnectHandler = Box<dyn Fn(NodeID, bool) + Send + Sync>;
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/// NetApp is the main class that handles incoming and outgoing connections.
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///
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/// NetApp can be used in a stand-alone fashion or together with a peering strategy.
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/// If using it alone, you will want to set `on_connect` and `on_disconnect` events
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/// in order to manage information about the current peer list.
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///
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/// It is generally not necessary to use NetApp stand-alone, as the provided full mesh
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/// and RPS peering strategies take care of the most common use cases.
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pub struct NetApp {
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listen_params: ArcSwapOption<ListenParams>,
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/// Network secret key
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pub netid: auth::Key,
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/// Our peer ID
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pub id: NodeID,
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/// Private key associated with our peer ID
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pub privkey: ed25519::SecretKey,
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pub(crate) server_conns: RwLock<HashMap<NodeID, Arc<ServerConn>>>,
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pub(crate) client_conns: RwLock<HashMap<NodeID, Arc<ClientConn>>>,
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pub(crate) endpoints: RwLock<HashMap<String, DynEndpoint>>,
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hello_endpoint: ArcSwapOption<Endpoint<HelloMessage, NetApp>>,
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on_connected_handler: ArcSwapOption<OnConnectHandler>,
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on_disconnected_handler: ArcSwapOption<OnDisconnectHandler>,
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}
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struct ListenParams {
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listen_addr: SocketAddr,
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public_addr: Option<IpAddr>,
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}
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impl NetApp {
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/// Creates a new instance of NetApp, which can serve either as a full p2p node,
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/// or just as a passive client. To upgrade to a full p2p node, spawn a listener
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/// using `.listen()`
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///
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/// Our Peer ID is the public key associated to the secret key given here.
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pub fn new(netid: auth::Key, privkey: ed25519::SecretKey) -> Arc<Self> {
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let id = privkey.public_key();
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let netapp = Arc::new(Self {
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listen_params: ArcSwapOption::new(None),
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netid,
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id,
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privkey,
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server_conns: RwLock::new(HashMap::new()),
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client_conns: RwLock::new(HashMap::new()),
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endpoints: RwLock::new(HashMap::new()),
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hello_endpoint: ArcSwapOption::new(None),
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on_connected_handler: ArcSwapOption::new(None),
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on_disconnected_handler: ArcSwapOption::new(None),
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});
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netapp
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.hello_endpoint
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.swap(Some(netapp.endpoint("__netapp/netapp.rs/Hello".into())));
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netapp
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.hello_endpoint
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.load_full()
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.unwrap()
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.set_handler(netapp.clone());
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netapp
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}
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/// Set the handler to be called when a new connection (incoming or outgoing) has
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/// been successfully established. Do not set this if using a peering strategy,
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/// as the peering strategy will need to set this itself.
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pub fn on_connected<F>(&self, handler: F)
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where
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F: Fn(NodeID, SocketAddr, bool) + Sized + Send + Sync + 'static,
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{
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self.on_connected_handler
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.store(Some(Arc::new(Box::new(handler))));
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}
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/// Set the handler to be called when an existing connection (incoming or outgoing) has
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/// been closed by either party. Do not set this if using a peering strategy,
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/// as the peering strategy will need to set this itself.
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pub fn on_disconnected<F>(&self, handler: F)
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where
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F: Fn(NodeID, bool) + Sized + Send + Sync + 'static,
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{
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self.on_disconnected_handler
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.store(Some(Arc::new(Box::new(handler))));
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}
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pub fn endpoint<M, H>(self: &Arc<Self>, name: String) -> Arc<Endpoint<M, H>>
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where
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M: Message + 'static,
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H: EndpointHandler<M> + 'static,
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{
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let endpoint = Arc::new(Endpoint::<M, H>::new(self.clone(), name.clone()));
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let endpoint_arc = EndpointArc(endpoint.clone());
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if self
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.endpoints
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.write()
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.unwrap()
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.insert(name.clone(), Box::new(endpoint_arc))
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.is_some()
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{
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panic!("Redefining endpoint: {}", name);
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};
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endpoint
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}
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/// Main listening process for our app. This future runs during the whole
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/// run time of our application.
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/// If this is not called, the NetApp instance remains a passive client.
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pub async fn listen(self: Arc<Self>, listen_addr: SocketAddr, public_addr: Option<IpAddr>) {
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let listen_params = ListenParams {
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listen_addr,
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public_addr,
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};
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if self.listen_params.swap(Some(Arc::new(listen_params))).is_some() {
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error!("Trying to listen on NetApp but we're already listening!");
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}
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let listener = TcpListener::bind(listen_addr).await.unwrap();
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info!("Listening on {}", listen_addr);
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loop {
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// The second item contains the IP and port of the new connection.
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let (socket, _) = listener.accept().await.unwrap();
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info!(
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"Incoming connection from {}, negotiating handshake...",
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match socket.peer_addr() {
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Ok(x) => format!("{}", x),
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Err(e) => format!("<invalid addr: {}>", e),
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}
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);
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let self2 = self.clone();
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tokio::spawn(async move {
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ServerConn::run(self2, socket)
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.await
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.log_err("ServerConn::run");
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});
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}
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}
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/// Attempt to connect to a peer, given by its ip:port and its public key.
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/// The public key will be checked during the secret handshake process.
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/// This function returns once the connection has been established and a
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/// successfull handshake was made. At this point we can send messages to
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/// the other node with `Netapp::request`
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pub async fn try_connect(self: Arc<Self>, ip: SocketAddr, id: NodeID) -> Result<(), Error> {
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// Don't connect to ourself, we don't care
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// but pretend we did
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if id == self.id {
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tokio::spawn(async move {
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if let Some(h) = self.on_connected_handler.load().as_ref() {
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h(id, ip, false);
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}
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});
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return Ok(());
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}
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// Don't connect if already connected
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if self.client_conns.read().unwrap().contains_key(&id) {
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return Ok(());
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}
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let socket = TcpStream::connect(ip).await?;
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info!("Connected to {}, negotiating handshake...", ip);
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ClientConn::init(self, socket, id).await?;
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Ok(())
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}
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/// Close the outgoing connection we have to a node specified by its public key,
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/// if such a connection is currently open.
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pub fn disconnect(self: &Arc<Self>, id: &NodeID) {
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// If id is ourself, we're not supposed to have a connection open
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if *id != self.id {
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let conn = self.client_conns.write().unwrap().remove(id);
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if let Some(c) = conn {
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debug!(
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"Closing connection to {} ({})",
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hex::encode(c.peer_id),
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c.remote_addr
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);
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c.close();
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} else {
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return;
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}
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}
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// call on_disconnected_handler immediately, since the connection
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// was removed
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// (if id == self.id, we pretend we disconnected)
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let id = *id;
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let self2 = self.clone();
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tokio::spawn(async move {
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if let Some(h) = self2.on_disconnected_handler.load().as_ref() {
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h(id, false);
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}
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});
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}
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/// Close the incoming connection from a certain client to us,
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/// if such a connection is currently open.
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pub fn server_disconnect(self: &Arc<Self>, id: &NodeID) {
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let conn = self.server_conns.read().unwrap().get(id).cloned();
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if let Some(c) = conn {
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debug!(
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"Closing incoming connection from {} ({})",
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hex::encode(c.peer_id),
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c.remote_addr
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);
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c.close();
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}
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}
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// Called from conn.rs when an incoming connection is successfully established
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// Registers the connection in our list of connections
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// Do not yet call the on_connected handler, because we don't know if the remote
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// has an actual IP address and port we can call them back on.
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// We will know this when they send a Hello message, which is handled below.
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pub(crate) fn connected_as_server(&self, id: NodeID, conn: Arc<ServerConn>) {
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info!("Accepted connection from {}", hex::encode(id));
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self.server_conns.write().unwrap().insert(id, conn);
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}
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// Handle hello message from a client. This message is used for them to tell us
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// that they are listening on a certain port number on which we can call them back.
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// At this point we know they are a full network member, and not just a client,
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// and we call the on_connected handler so that the peering strategy knows
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// we have a new potential peer
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// Called from conn.rs when an incoming connection is closed.
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// We deregister the connection from server_conns and call the
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// handler registered by on_disconnected
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pub(crate) fn disconnected_as_server(&self, id: &NodeID, conn: Arc<ServerConn>) {
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info!("Connection from {} closed", hex::encode(id));
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let mut conn_list = self.server_conns.write().unwrap();
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if let Some(c) = conn_list.get(id) {
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if Arc::ptr_eq(c, &conn) {
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conn_list.remove(id);
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drop(conn_list);
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if let Some(h) = self.on_disconnected_handler.load().as_ref() {
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h(conn.peer_id, true);
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}
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}
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}
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}
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// Called from conn.rs when an outgoinc connection is successfully established.
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// The connection is registered in self.client_conns, and the
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// on_connected handler is called.
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//
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// Since we are ourself listening, we send them a Hello message so that
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// they know on which port to call us back. (TODO: don't do this if we are
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// just a simple client and not a full p2p node)
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pub(crate) fn connected_as_client(&self, id: NodeID, conn: Arc<ClientConn>) {
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info!("Connection established to {}", hex::encode(id));
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{
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let old_c_opt = self.client_conns.write().unwrap().insert(id, conn.clone());
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if let Some(old_c) = old_c_opt {
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tokio::spawn(async move { old_c.close() });
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}
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}
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if let Some(h) = self.on_connected_handler.load().as_ref() {
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h(conn.peer_id, conn.remote_addr, false);
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}
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if let Some(lp) = self.listen_params.load_full() {
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let server_addr = lp.public_addr;
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let server_port = lp.listen_addr.port();
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let hello_endpoint = self.hello_endpoint.load_full().unwrap();
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tokio::spawn(async move {
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hello_endpoint
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.call(
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&conn.peer_id,
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HelloMessage {
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server_addr,
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server_port,
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},
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PRIO_NORMAL,
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)
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.await
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.log_err("Sending hello message");
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});
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}
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}
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// Called from conn.rs when an outgoinc connection is closed.
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// The connection is removed from conn_list, and the on_disconnected handler
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// is called.
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pub(crate) fn disconnected_as_client(&self, id: &NodeID, conn: Arc<ClientConn>) {
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info!("Connection to {} closed", hex::encode(id));
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let mut conn_list = self.client_conns.write().unwrap();
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if let Some(c) = conn_list.get(id) {
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if Arc::ptr_eq(c, &conn) {
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conn_list.remove(id);
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drop(conn_list);
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if let Some(h) = self.on_disconnected_handler.load().as_ref() {
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h(conn.peer_id, false);
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}
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}
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}
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// else case: happens if connection was removed in .disconnect()
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// in which case on_disconnected_handler was already called
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}
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}
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#[async_trait]
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impl EndpointHandler<HelloMessage> for NetApp {
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async fn handle(self: &Arc<Self>, msg: HelloMessage, from: NodeID) {
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if let Some(h) = self.on_connected_handler.load().as_ref() {
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if let Some(c) = self.server_conns.read().unwrap().get(&from) {
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let remote_ip = msg.server_addr.unwrap_or_else(|| c.remote_addr.ip());
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let remote_addr = SocketAddr::new(remote_ip, msg.server_port);
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h(from, remote_addr, true);
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}
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}
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}
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}
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