Update Lesson 4 Task 2
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parent
20d02a283a
commit
944c693dc8
7 changed files with 55 additions and 40 deletions
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Open_Closed.Interfaces;
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namespace Open_Closed.Classes
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{
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public class FireMagic : IMagicClass
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{
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public int MagicValue { get { return 150; } }
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public string MagicType { get { return "fire"; } }
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}
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}
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@ -10,9 +10,25 @@ namespace Open_Closed.Classes
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{
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public class Magic : IMagic
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{
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public void CountYourMagic(IMagicClass MagicClass)
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private List<MagicType> MagicTypes;
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public Magic(List<MagicType> magicTypes)
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{
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Console.WriteLine($"Your magic is {MagicClass.MagicType}.");
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MagicTypes = magicTypes;
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}
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public void CountYourMagic(int magic)
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{
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foreach(var magicType in MagicTypes)
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{
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if(magic == magicType.Value)
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{
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Console.WriteLine($"Wow, your magic is {magicType.Name}!");
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return;
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}
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}
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Console.WriteLine("I understand you...");
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}
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}
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}
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22
Lesson_4/Task_2/Classes/MagicType.cs
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22
Lesson_4/Task_2/Classes/MagicType.cs
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@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Open_Closed.Interfaces;
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namespace Open_Closed.Classes
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{
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public class MagicType : IMagicType
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{
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public string Name { get; set; }
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public int Value { get; set; }
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public MagicType(string name, int value)
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{
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Name = name;
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Value = value;
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}
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}
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}
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Open_Closed.Interfaces;
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namespace Open_Closed.Classes
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{
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public class WaterMagic : IMagicClass
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{
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public int MagicValue { get { return 50000000; } }
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public string MagicType { get { return "water"; } }
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}
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}
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@ -8,6 +8,6 @@ namespace Open_Closed.Interfaces
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{
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public interface IMagic
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{
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void CountYourMagic(IMagicClass MagicClass);
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void CountYourMagic(int magic);
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}
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}
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@ -6,9 +6,9 @@ using System.Threading.Tasks;
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namespace Open_Closed.Interfaces
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{
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public interface IMagicClass
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public interface IMagicType
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{
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int MagicValue { get; }
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string MagicType { get; }
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string Name { get; }
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int Value { get; }
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}
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}
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@ -1,4 +1,13 @@
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using Open_Closed.Classes;
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(new Magic()).CountYourMagic(new FireMagic());
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(new Magic()).CountYourMagic(new WaterMagic());
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List<MagicType> magicTypes = new List<MagicType>()
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{
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new MagicType("Fire Magic", 150),
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new MagicType("Water Magic", 50000000)
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};
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Magic magic = new Magic(magicTypes);
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magic.CountYourMagic(150);
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magic.CountYourMagic(50000000);
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magic.CountYourMagic(12345);
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