124 lines
2.8 KiB
Rust
124 lines
2.8 KiB
Rust
use anyhow::Result;
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use imap_codec::imap_types::command::Command;
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use imap_codec::imap_types::core::Tag;
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use imap_codec::imap_types::response::{Code, Data, Status};
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use std::sync::Arc;
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use tokio::sync::Notify;
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#[derive(Debug)]
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pub enum Body<'a> {
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Data(Data<'a>),
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Status(Status<'a>),
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}
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pub struct ResponseBuilder<'a> {
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tag: Option<Tag<'a>>,
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code: Option<Code<'a>>,
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text: String,
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body: Vec<Body<'a>>,
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}
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impl<'a> ResponseBuilder<'a> {
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pub fn to_req(mut self, cmd: &Command<'a>) -> Self {
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self.tag = Some(cmd.tag.clone());
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self
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}
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pub fn tag(mut self, tag: Tag<'a>) -> Self {
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self.tag = Some(tag);
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self
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}
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pub fn message(mut self, txt: impl Into<String>) -> Self {
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self.text = txt.into();
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self
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}
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pub fn code(mut self, code: Code<'a>) -> Self {
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self.code = Some(code);
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self
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}
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pub fn data(mut self, data: Data<'a>) -> Self {
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self.body.push(Body::Data(data));
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self
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}
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pub fn many_data(mut self, data: Vec<Data<'a>>) -> Self {
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for d in data.into_iter() {
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self = self.data(d);
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}
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self
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}
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#[allow(dead_code)]
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pub fn info(mut self, status: Status<'a>) -> Self {
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self.body.push(Body::Status(status));
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self
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}
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#[allow(dead_code)]
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pub fn many_info(mut self, status: Vec<Status<'a>>) -> Self {
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for d in status.into_iter() {
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self = self.info(d);
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}
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self
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}
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pub fn set_body(mut self, body: Vec<Body<'a>>) -> Self {
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self.body = body;
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self
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}
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pub fn ok(self) -> Result<Response<'a>> {
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Ok(Response {
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completion: Status::ok(self.tag, self.code, self.text)?,
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body: self.body,
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})
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}
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pub fn no(self) -> Result<Response<'a>> {
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Ok(Response {
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completion: Status::no(self.tag, self.code, self.text)?,
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body: self.body,
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})
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}
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pub fn bad(self) -> Result<Response<'a>> {
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Ok(Response {
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completion: Status::bad(self.tag, self.code, self.text)?,
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body: self.body,
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})
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}
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}
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#[derive(Debug)]
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pub struct Response<'a> {
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pub body: Vec<Body<'a>>,
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pub completion: Status<'a>,
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}
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impl<'a> Response<'a> {
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pub fn build() -> ResponseBuilder<'a> {
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ResponseBuilder {
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tag: None,
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code: None,
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text: "".to_string(),
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body: vec![],
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}
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}
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pub fn bye() -> Result<Response<'a>> {
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Ok(Response {
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completion: Status::bye(None, "bye")?,
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body: vec![],
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})
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}
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}
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#[derive(Debug)]
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pub enum ResponseOrIdle {
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Response(Response<'static>),
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IdleAccept(Arc<Notify>),
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IdleReject(Response<'static>),
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IdleEvent(Vec<Body<'static>>),
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}
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