performance improvements #342
1 changed files with 32 additions and 10 deletions
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@ -387,7 +387,8 @@ struct StreamChunker<S: Stream<Item = Result<Bytes, Error>>> {
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stream: S,
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read_all: bool,
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block_size: usize,
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buf: VecDeque<u8>,
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buf: VecDeque<Bytes>,
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buf_len: usize,
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}
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impl<S: Stream<Item = Result<Bytes, Error>> + Unpin> StreamChunker<S> {
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@ -396,29 +397,50 @@ impl<S: Stream<Item = Result<Bytes, Error>> + Unpin> StreamChunker<S> {
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stream,
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read_all: false,
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block_size,
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buf: VecDeque::with_capacity(2 * block_size),
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buf: VecDeque::with_capacity(8),
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buf_len: 0,
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}
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}
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async fn next(&mut self) -> Result<Option<Vec<u8>>, Error> {
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while !self.read_all && self.buf.len() < self.block_size {
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while !self.read_all && self.buf_len < self.block_size {
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if let Some(block) = self.stream.next().await {
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let bytes = block?;
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trace!("Body next: {} bytes", bytes.len());
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self.buf.extend(bytes);
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self.buf_len += bytes.len();
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self.buf.push_back(bytes);
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} else {
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self.read_all = true;
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}
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}
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if self.buf.is_empty() {
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if self.buf_len == 0 {
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Ok(None)
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} else if self.buf.len() <= self.block_size {
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let block = self.buf.drain(..).collect::<Vec<u8>>();
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Ok(Some(block))
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} else {
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let block = self.buf.drain(..self.block_size).collect::<Vec<u8>>();
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Ok(Some(block))
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let mut slices = Vec::with_capacity(self.buf.len());
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let mut taken = 0;
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while self.buf_len > 0 && taken < self.block_size {
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let front = self.buf.pop_front().unwrap();
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if taken + front.len() <= self.block_size {
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taken += front.len();
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self.buf_len -= front.len();
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slices.push(front);
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} else {
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let front_take = self.block_size - taken;
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slices.push(front.slice(..front_take));
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self.buf.push_front(front.slice(front_take..));
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self.buf_len -= front_take;
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break;
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}
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}
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Ok(Some(
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slices
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.iter()
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.map(|x| &x[..])
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.collect::<Vec<_>>()
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.concat()
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.into(),
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))
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}
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}
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}
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