garage/src/util/tranquilizer.rs

79 lines
2.2 KiB
Rust

use std::collections::VecDeque;
use std::time::{Duration, Instant};
use tokio::time::sleep;
use crate::background::WorkerState;
/// A tranquilizer is a helper object that is used to make
/// background operations not take up too much time.
///
/// Background operations are done in a loop that does the following:
/// - do one step of the background process
/// - tranquilize, i.e. wait some time to not overload the system
///
/// The tranquilizer observes how long the steps take, and keeps
/// in memory a number of observations. The tranquilize operation
/// simply sleeps k * avg(observed step times), where k is
/// the tranquility factor. For instance with a tranquility of 2,
/// the tranquilizer will sleep on average 2 units of time for every
/// 1 unit of time spent doing the background task.
pub struct Tranquilizer {
n_observations: usize,
observations: VecDeque<Duration>,
sum_observations: Duration,
last_step_begin: Instant,
}
impl Tranquilizer {
pub fn new(n_observations: usize) -> Self {
Self {
n_observations,
observations: VecDeque::with_capacity(n_observations + 1),
sum_observations: Duration::ZERO,
last_step_begin: Instant::now(),
}
}
fn tranquilize_internal(&mut self, tranquility: u32) -> Option<Duration> {
let observation = Instant::now().saturating_duration_since(self.last_step_begin);
self.observations.push_back(observation);
self.sum_observations += observation;
while self.observations.len() > self.n_observations {
self.sum_observations -= self.observations.pop_front().unwrap();
}
if !self.observations.is_empty() {
let delay = (tranquility * self.sum_observations) / (self.observations.len() as u32);
Some(delay)
} else {
None
}
}
pub async fn tranquilize(&mut self, tranquility: u32) {
if let Some(delay) = self.tranquilize_internal(tranquility) {
sleep(delay).await;
self.reset();
}
}
#[must_use]
pub fn tranquilize_worker(&mut self, tranquility: u32) -> WorkerState {
match self.tranquilize_internal(tranquility) {
Some(delay) => WorkerState::Throttled(delay.as_secs_f32()),
None => WorkerState::Busy,
}
}
pub fn reset(&mut self) {
self.last_step_begin = Instant::now();
}
pub fn clear(&mut self) {
self.observations.clear();
}
}