Spellcheck
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@ -4,15 +4,16 @@ date=2022-09-26
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*During the past years, we have extensively analyzed possible design decisions and
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*During the past years, we have thought a lot about possible design decisions and
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their theoretical trade-offs for Garage, especially concerning networking, data
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their theoretical trade-offs for Garage. In particular, we pondered the impacts
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structures, and scheduling. Garage worked well enough for our production
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of data structures, networking methods, and scheduling algorithms.
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Garage worked well enough for our production
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cluster at Deuxfleurs, but we also knew that people started to discover some
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cluster at Deuxfleurs, but we also knew that people started to discover some
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unexpected behaviors. We thus started a round of benchmark and performance
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unexpected behaviors. We thus started a round of benchmarks and performance
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measurements to see how Garage behaves compared to our expectations.
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measurements to see how Garage behaves compared to our expectations.
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This post presents some of our first results, which cover
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This post presents some of our first results, which cover
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3 aspects of performance: efficient I/O, "myriads of objects" and resiliency,
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3 aspects of performance: efficient I/O, "myriads of objects", and resiliency,
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to reflect the high-level properties we are seeking.*
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reflecting the high-level properties we are seeking.*
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<!-- more -->
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<!-- more -->
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@ -20,8 +21,8 @@ to reflect the high-level properties we are seeking.*
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## ⚠️ Disclaimer
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## ⚠️ Disclaimer
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The following results must be taken with a critical grain of salt due to some
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The results presented in this blog post must be taken with a critical grain of salt due to some
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limitations that are inherent to any benchmark. We try to reference them as
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limitations that are inherent to any benchmarking endeavour. We try to reference them as
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exhaustively as possible in this first section, but other limitations might exist.
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exhaustively as possible in this first section, but other limitations might exist.
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Most of our tests were made on simulated networks, which by definition cannot represent all the
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Most of our tests were made on simulated networks, which by definition cannot represent all the
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@ -91,7 +92,7 @@ The main purpose of an object storage system is to store and retrieve objects
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across the network, and the faster these two functions can be accomplished,
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across the network, and the faster these two functions can be accomplished,
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the more efficient the system as a whole will be. For this analysis, we focus on
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the more efficient the system as a whole will be. For this analysis, we focus on
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2 aspects of performance. First, since many applications can start processing a file
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2 aspects of performance. First, since many applications can start processing a file
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before receiving it completely, we will evaulate the Time-to-First-Byte (TTFB)
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before receiving it completely, we will evaluate the Time-to-First-Byte (TTFB)
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on GetObject requests, i.e. the duration between the moment a request is sent
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on GetObject requests, i.e. the duration between the moment a request is sent
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and the moment where the first bytes of the returned object are received by the client.
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and the moment where the first bytes of the returned object are received by the client.
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Second, we will evaluate generic throughput, to understand how well
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Second, we will evaluate generic throughput, to understand how well
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@ -187,7 +188,7 @@ adapted for small-scale tests, and we kept only the aggregated result named
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"cluster total". The goal of this experiment is to get an idea of the cluster
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"cluster total". The goal of this experiment is to get an idea of the cluster
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performance with a standardized and mixed workload.
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performance with a standardized and mixed workload.
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![Plot showing IO perf of Garage configs and Minio](io.png)
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![Plot showing IO performances of Garage configurations and Minio](io.png)
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Minio, our reference point, gives us the best performances in this test.
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Minio, our reference point, gives us the best performances in this test.
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Looking at Garage, we observe that each improvement we made has a visible
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Looking at Garage, we observe that each improvement we made has a visible
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@ -213,8 +214,8 @@ the only supported option was [sled](https://sled.rs/), but we started having
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serious issues with it - and we were not alone
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serious issues with it - and we were not alone
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([#284](https://git.deuxfleurs.fr/Deuxfleurs/garage/issues/284)). With Garage
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([#284](https://git.deuxfleurs.fr/Deuxfleurs/garage/issues/284)). With Garage
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v0.8, we introduce an abstraction semantic over the features we expect from our
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v0.8, we introduce an abstraction semantic over the features we expect from our
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database, allowing us to switch from one backend to another without touching
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database, allowing us to switch from one back-end to another without touching
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the rest of our codebase. We added two additional backends: LMDB
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the rest of our codebase. We added two additional back-ends: LMDB
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(through [heed](https://github.com/meilisearch/heed)) and SQLite
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(through [heed](https://github.com/meilisearch/heed)) and SQLite
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(using [Rusqlite](https://github.com/rusqlite/rusqlite)). **Keep in mind that they
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(using [Rusqlite](https://github.com/rusqlite/rusqlite)). **Keep in mind that they
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are both experimental: contrarily to sled, we have never run them in production
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are both experimental: contrarily to sled, we have never run them in production
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@ -281,7 +282,7 @@ use a combination of `O_DSYNC` and `fdatasync(3p)` - a derivative that ensures
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only data and not metadata is persisted on disk - in combination with
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only data and not metadata is persisted on disk - in combination with
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`O_DIRECT` for direct I/O
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`O_DIRECT` for direct I/O
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([discussion](https://github.com/minio/minio/discussions/14339#discussioncomment-2200274),
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([discussion](https://github.com/minio/minio/discussions/14339#discussioncomment-2200274),
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[example in minio source](https://github.com/minio/minio/blob/master/cmd/xl-storage.go#L1928-L1932)).*
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[example in Minio source](https://github.com/minio/minio/blob/master/cmd/xl-storage.go#L1928-L1932)).*
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**Storing a million objects** - Object storage systems are designed not only
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**Storing a million objects** - Object storage systems are designed not only
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for data durability and availability but also for scalability, so naturally,
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for data durability and availability but also for scalability, so naturally,
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@ -347,11 +348,11 @@ Let us now focus on Garage's metrics only to better see its specific behavior:
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![Showing the time to send 128 batches of 8192 objects for Garage only](1million.png)
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![Showing the time to send 128 batches of 8192 objects for Garage only](1million.png)
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Two effects are now more visible: 1increasing batch completion time increases with the
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Two effects are now more visible: 1., increasing batch completion time increases with the
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number of objects in the bucket and 2. measurements are dispersed, at least
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number of objects in the bucket and 2., measurements are dispersed, at least
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more than for Minio. We expect this batch completion time increase to be logarithmic,
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more than for Minio. We expect this batch completion time increase to be logarithmic,
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but we don't have enough datapoint to conclude safety: additional
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but we don't have enough data points to conclude safety: additional
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measurements are needed. Concercning the observed instability, it could
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measurements are needed. Concerning the observed instability, it could
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be a symptom of what we saw with some other experiments in this machine,
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be a symptom of what we saw with some other experiments in this machine,
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which sometimes freezes under heavy I/O load. Such freezes could lead to
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which sometimes freezes under heavy I/O load. Such freezes could lead to
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request timeouts and failures. If this occurs on our testing computer, it will
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request timeouts and failures. If this occurs on our testing computer, it will
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@ -418,14 +419,14 @@ any significant evolution from one version to another (Garage v0.7.3 and Garage
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v0.8.0 Beta 1 here). Compared to Minio, these values are either similar (for
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v0.8.0 Beta 1 here). Compared to Minio, these values are either similar (for
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ListObjects and ListBuckets) or way better (for GetObject, PutObject, and
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ListObjects and ListBuckets) or way better (for GetObject, PutObject, and
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RemoveObject). This can be easily understood by the fact that Minio has not been designed for
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RemoveObject). This can be easily understood by the fact that Minio has not been designed for
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environments with high latencies. Instead, it expects to run on clusters that are buil allt
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environments with high latencies. Instead, it expects to run on clusters that are built
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the same datacenter. In a multi-DC setup, different clusters could then possibly be interconnected them with their asynchronous
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in a singe data center. In a multi-DC setup, different clusters could then possibly be interconnected them with their asynchronous
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[bucket replication](https://min.io/docs/minio/linux/administration/bucket-replication.html?ref=docs-redirect)
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[bucket replication](https://min.io/docs/minio/linux/administration/bucket-replication.html?ref=docs-redirect)
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feature.
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feature.
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*Minio also has a [multi-site active-active replication system](https://blog.min.io/minio-multi-site-active-active-replication/)
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*Minio also has a [multi-site active-active replication system](https://blog.min.io/minio-multi-site-active-active-replication/)
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but it is even more sensitive to latency: "Multi-site replication has increased
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but it is even more sensitive to latency: "Multi-site replication has increased
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latency sensitivity, as MinIO does not consider an object as replicated until
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latency sensitivity, as Minio does not consider an object as replicated until
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it has synchronized to all configured remote targets. Replication latency is
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it has synchronized to all configured remote targets. Replication latency is
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therefore dictated by the slowest link in the replication mesh."*
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therefore dictated by the slowest link in the replication mesh."*
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