Rewrite because clippy didn't understand drop
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1 changed files with 23 additions and 21 deletions
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@ -187,32 +187,34 @@ impl FullMeshPeeringStrategy {
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pub async fn run(self: Arc<Self>) {
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pub async fn run(self: Arc<Self>) {
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loop {
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loop {
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// 1. Read current state: get list of connected peers (ping them)
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// 1. Read current state: get list of connected peers (ping them)
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let known_hosts = self.known_hosts.read().unwrap();
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let (to_ping, to_retry) = {
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debug!("known_hosts: {} peers", known_hosts.list.len());
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let known_hosts = self.known_hosts.read().unwrap();
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debug!("known_hosts: {} peers", known_hosts.list.len());
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let mut to_ping = vec![];
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let mut to_ping = vec![];
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let mut to_retry = vec![];
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let mut to_retry = vec![];
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for (id, info) in known_hosts.list.iter() {
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for (id, info) in known_hosts.list.iter() {
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debug!("{}, {:?}", hex::encode(id), info);
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debug!("{}, {:?}", hex::encode(id), info);
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match info.state {
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match info.state {
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PeerConnState::Connected => {
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PeerConnState::Connected => {
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let must_ping = match info.last_seen {
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let must_ping = match info.last_seen {
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None => true,
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None => true,
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Some(t) => Instant::now() - t > PING_INTERVAL,
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Some(t) => Instant::now() - t > PING_INTERVAL,
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};
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};
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if must_ping {
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if must_ping {
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to_ping.push(*id);
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to_ping.push(*id);
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}
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}
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}
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}
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PeerConnState::Waiting(_, t) => {
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PeerConnState::Waiting(_, t) => {
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if Instant::now() >= t {
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if Instant::now() >= t {
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to_retry.push(*id);
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to_retry.push(*id);
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}
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}
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}
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_ => (),
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}
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}
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_ => (),
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}
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}
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}
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(to_ping, to_retry)
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drop(known_hosts);
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};
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// 2. Dispatch ping to hosts
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// 2. Dispatch ping to hosts
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trace!("to_ping: {} peers", to_retry.len());
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trace!("to_ping: {} peers", to_retry.len());
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