3.7 KiB
NodeRoleChange
Properties
Name | Type | Description | Notes |
---|---|---|---|
Id | Pointer to string | [optional] | |
Remove | bool | ||
Zone | string | ||
Capacity | NullableInt32 | ||
Tags | []string |
Methods
NewNodeRoleChange
func NewNodeRoleChange(remove bool, zone string, capacity NullableInt32, tags []string, ) *NodeRoleChange
NewNodeRoleChange instantiates a new NodeRoleChange object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewNodeRoleChangeWithDefaults
func NewNodeRoleChangeWithDefaults() *NodeRoleChange
NewNodeRoleChangeWithDefaults instantiates a new NodeRoleChange object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetId
func (o *NodeRoleChange) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
GetIdOk
func (o *NodeRoleChange) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetId
func (o *NodeRoleChange) SetId(v string)
SetId sets Id field to given value.
HasId
func (o *NodeRoleChange) HasId() bool
HasId returns a boolean if a field has been set.
GetRemove
func (o *NodeRoleChange) GetRemove() bool
GetRemove returns the Remove field if non-nil, zero value otherwise.
GetRemoveOk
func (o *NodeRoleChange) GetRemoveOk() (*bool, bool)
GetRemoveOk returns a tuple with the Remove field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetRemove
func (o *NodeRoleChange) SetRemove(v bool)
SetRemove sets Remove field to given value.
GetZone
func (o *NodeRoleChange) GetZone() string
GetZone returns the Zone field if non-nil, zero value otherwise.
GetZoneOk
func (o *NodeRoleChange) GetZoneOk() (*string, bool)
GetZoneOk returns a tuple with the Zone field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetZone
func (o *NodeRoleChange) SetZone(v string)
SetZone sets Zone field to given value.
GetCapacity
func (o *NodeRoleChange) GetCapacity() int32
GetCapacity returns the Capacity field if non-nil, zero value otherwise.
GetCapacityOk
func (o *NodeRoleChange) GetCapacityOk() (*int32, bool)
GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetCapacity
func (o *NodeRoleChange) SetCapacity(v int32)
SetCapacity sets Capacity field to given value.
SetCapacityNil
func (o *NodeRoleChange) SetCapacityNil(b bool)
SetCapacityNil sets the value for Capacity to be an explicit nil
UnsetCapacity
func (o *NodeRoleChange) UnsetCapacity()
UnsetCapacity ensures that no value is present for Capacity, not even an explicit nil
GetTags
func (o *NodeRoleChange) GetTags() []string
GetTags returns the Tags field if non-nil, zero value otherwise.
GetTagsOk
func (o *NodeRoleChange) GetTagsOk() (*[]string, bool)
GetTagsOk returns a tuple with the Tags field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetTags
func (o *NodeRoleChange) SetTags(v []string)
SetTags sets Tags field to given value.