garage-admin-sdk-golang/docs/NodeRoleChange.md

3.7 KiB

NodeRoleChange

Properties

Name Type Description Notes
Id Pointer to string [optional]
Remove bool
Zone string
Capacity NullableInt32
Tags []string

Methods

NewNodeRoleChange

func NewNodeRoleChange(remove bool, zone string, capacity NullableInt32, tags []string, ) *NodeRoleChange

NewNodeRoleChange instantiates a new NodeRoleChange object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeRoleChangeWithDefaults

func NewNodeRoleChangeWithDefaults() *NodeRoleChange

NewNodeRoleChangeWithDefaults instantiates a new NodeRoleChange object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *NodeRoleChange) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *NodeRoleChange) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *NodeRoleChange) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *NodeRoleChange) HasId() bool

HasId returns a boolean if a field has been set.

GetRemove

func (o *NodeRoleChange) GetRemove() bool

GetRemove returns the Remove field if non-nil, zero value otherwise.

GetRemoveOk

func (o *NodeRoleChange) GetRemoveOk() (*bool, bool)

GetRemoveOk returns a tuple with the Remove field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRemove

func (o *NodeRoleChange) SetRemove(v bool)

SetRemove sets Remove field to given value.

GetZone

func (o *NodeRoleChange) GetZone() string

GetZone returns the Zone field if non-nil, zero value otherwise.

GetZoneOk

func (o *NodeRoleChange) GetZoneOk() (*string, bool)

GetZoneOk returns a tuple with the Zone field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetZone

func (o *NodeRoleChange) SetZone(v string)

SetZone sets Zone field to given value.

GetCapacity

func (o *NodeRoleChange) GetCapacity() int32

GetCapacity returns the Capacity field if non-nil, zero value otherwise.

GetCapacityOk

func (o *NodeRoleChange) GetCapacityOk() (*int32, bool)

GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCapacity

func (o *NodeRoleChange) SetCapacity(v int32)

SetCapacity sets Capacity field to given value.

SetCapacityNil

func (o *NodeRoleChange) SetCapacityNil(b bool)

SetCapacityNil sets the value for Capacity to be an explicit nil

UnsetCapacity

func (o *NodeRoleChange) UnsetCapacity()

UnsetCapacity ensures that no value is present for Capacity, not even an explicit nil

GetTags

func (o *NodeRoleChange) GetTags() []string

GetTags returns the Tags field if non-nil, zero value otherwise.

GetTagsOk

func (o *NodeRoleChange) GetTagsOk() (*[]string, bool)

GetTagsOk returns a tuple with the Tags field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTags

func (o *NodeRoleChange) SetTags(v []string)

SetTags sets Tags field to given value.

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