WIP Injector + Patcher for maniaplanet

This commit is contained in:
Quentin 2017-10-19 17:26:19 +02:00
commit 2b747cf568
21 changed files with 1229 additions and 0 deletions

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// IDATest.cpp : définit le point d'entrée pour l'application console.
//
#include "stdafx.h"
#include <iostream>
class Toto {
public:
int age;
Toto(int _age) : age(_age) {
std::cout << "Toto::Toto(int)" << std::endl;
};
void grandir(int nA) {
std::cout << "Toto::grandir(int)" << std::endl;
age += nA;
}
};
int main()
{
Toto a = Toto(5);
a.grandir(10);
std::cin.get();
return 0;
}

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========================================================================
APPLICATION CONSOLE : Vue d'ensemble du projet IDATest
========================================================================
AppWizard a créé cette application IDATest pour vous.
Ce fichier contient un résumé du contenu de chacun des fichiers qui constituent votre application IDATest.
IDATest.vcxproj
Il s'agit du fichier projet principal pour les projets VC++ générés à l'aide d'un Assistant Application. Il contient des informations sur la version de Visual C++ utilisée pour générer le fichier ainsi que des informations relatives aux plateformes, configurations et fonctionnalités du projet que vous avez sélectionnées dans l'Assistant Application.
IDATest.vcxproj.filters
Il s'agit du fichier de filtres pour les projets VC++ générés à l'aide d'un Assistant Application. Il contient des informations sur l'association entre les fichiers de votre projet et les filtres. Cette association est utilisée dans l'IDE pour afficher le regroupement des fichiers qui ont des extensions similaires sous un nœud spécifique (par exemple, les fichiers ".cpp" sont associés au filtre "Fichiers sources").
IDATest.cpp
Il s'agit du fichier source principal de l'application.
/////////////////////////////////////////////////////////////////////////////
Autres fichiers standard :
StdAfx.h, StdAfx.cpp
Ces fichiers sont utilisés pour générer un fichier d'en-tête précompilé (PCH) IDATest.pch et un fichier de type précompilé nommé StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Autres remarques :
AppWizard utilise des commentaires "TODO:" pour indiquer les parties du code source où vous devrez ajouter ou modifier du code.
/////////////////////////////////////////////////////////////////////////////

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// stdafx.cpp : fichier source incluant simplement les fichiers Include standard
// IDATest.pch représente l'en-tête précompilé
// stdafx.obj contient les informations de type précompilées
#include "stdafx.h"
// TODO: faites référence aux en-têtes supplémentaires nécessaires dans STDAFX.H
// absents de ce fichier

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// stdafx.h : fichier Include pour les fichiers Include système standard,
// ou les fichiers Include spécifiques aux projets qui sont utilisés fréquemment,
// et sont rarement modifiés
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: faites référence ici aux en-têtes supplémentaires nécessaires au programme

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#pragma once
// Si vous incluez SDKDDKVer.h, cela définit la dernière plateforme Windows disponible.
// Si vous souhaitez générer votre application pour une plateforme Windows précédente, incluez WinSDKVer.h et
// définissez la macro _WIN32_WINNT à la plateforme que vous souhaitez prendre en charge avant d'inclure SDKDDKVer.h.
#include <SDKDDKVer.h>

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// Observer.cpp : définit les fonctions exportées pour l'application DLL.
//
#include "stdafx.h"

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========================================================================
BIBLIOTHÈQUE DE LIENS DYNAMIQUES : Vue d'ensemble du projet Observer
========================================================================
AppWizard a créé cette DLL Observer pour vous.
Ce fichier contient un résumé du contenu de chacun des fichiers qui constituent votre application Observer.
Observer.vcxproj
Il s'agit du fichier projet principal pour les projets VC++ générés à l'aide d'un Assistant Application. Il contient des informations sur la version de Visual C++ utilisée pour générer le fichier ainsi que des informations relatives aux plateformes, configurations et fonctionnalités du projet que vous avez sélectionnées dans l'Assistant Application.
Observer.vcxproj.filters
Il s'agit du fichier de filtres pour les projets VC++ générés à l'aide d'un Assistant Application. Il contient des informations sur l'association entre les fichiers de votre projet et les filtres. Cette association est utilisée dans l'IDE pour afficher le regroupement des fichiers qui ont des extensions similaires sous un nœud spécifique (par exemple, les fichiers ".cpp" sont associés au filtre "Fichiers sources").
Observer.cpp
Il s'agit du fichier source principal de la DLL.
Une fois créée, cette DLL n'exporte aucun symbole. Il en résulte qu'elle ne produira pas un fichier .lib lors de la génération. Si vous souhaitez que ce projet soit une dépendance d'un autre projet, vous devez ajouter du code pour exporter des symboles à partir de la DLL afin qu'une bibliothèque d'exportation soit créée, ou vous pouvez affecter la valeur Yes à la propriété Ignore Input Library dans la page de propriétés Général du dossier Éditeur de liens de la boîte de dialogue Pages de propriétés du projet.
/////////////////////////////////////////////////////////////////////////////
Autres fichiers standard :
StdAfx.h, StdAfx.cpp
Ces fichiers sont utilisés pour générer un fichier d'en-tête précompilé (PCH) Observer.pch et un fichier de type précompilé nommé StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Autres remarques :
AppWizard utilise des commentaires "TODO:" pour indiquer les parties du code source où vous devrez ajouter ou modifier du code.
/////////////////////////////////////////////////////////////////////////////

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// dllmain.cpp : Définit le point d'entrée pour l'application DLL.
#include "stdafx.h"
#include <iostream>
#include <fstream>
/*
void __stdcall LogMessageWrapperHook() {
std::cout << "Message wrapped called" << std::endl;
}
__declspec(naked) void TrampolineLogMessageWrapperHook()
{
__asm
{
// Overwrited instructions by the patch
PUSH esi
PUSH [esp+0xC] // push [esp + 4 + messageLength]
// Save registers
PUSHAD
// Call our hook
CALL LogMessageWrapperHook
// Restore registers
POPAD
// Not really sure...
RET
}
}*/
void initDll() {
AllocConsole();
SetConsoleTitleA("Maniaplanet Observer");
FILE* console;
freopen_s(&console, "CONIN$", "r", stdin);
freopen_s(&console, "CONOUT$", "w", stdout);
freopen_s(&console, "CONOUT$", "w", stderr);
std::cout << "Observer.dll was successfully injected, time to patch now..." << std::endl;
return;
/*
unsigned int* addressToPatch = (unsigned int*)0x403b70;
DWORD oldProtection = 0;
// Enable writing in memory
if (!VirtualProtect(addressToPatch, 5, PAGE_EXECUTE_READWRITE, &oldProtection)) {
std::cout << "Failed to change VirtualProtect status while attempting to patch your binary" << std::endl;
return;
}
// Change the instruction by JMP Trampoline
*addressToPatch = 0xE9; // JMP INT32
*(addressToPatch + 1) = (unsigned int)TrampolineLogMessageWrapperHook - ((unsigned int)addressToPatch + 5);
*/
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
initDll();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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// stdafx.cpp : fichier source incluant simplement les fichiers Include standard
// Observer.pch représente l'en-tête précompilé
// stdafx.obj contient les informations de type précompilées
#include "stdafx.h"
// TODO: faites référence aux en-têtes supplémentaires nécessaires dans STDAFX.H
// absents de ce fichier

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// stdafx.h : fichier Include pour les fichiers Include système standard,
// ou les fichiers Include spécifiques aux projets qui sont utilisés fréquemment,
// et sont rarement modifiés
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclure les en-têtes Windows rarement utilisés
// Fichiers d'en-tête Windows :
#include <windows.h>
// TODO: faites référence ici aux en-têtes supplémentaires nécessaires au programme

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#pragma once
// Si vous incluez SDKDDKVer.h, cela définit la dernière plateforme Windows disponible.
// Si vous souhaitez générer votre application pour une plateforme Windows précédente, incluez WinSDKVer.h et
// définissez la macro _WIN32_WINNT à la plateforme que vous souhaitez prendre en charge avant d'inclure SDKDDKVer.h.
#include <SDKDDKVer.h>

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#define NOMINMAX
#define BUFSIZE 4096
#include <iostream>
#include <Windows.h>
#include <tchar.h>
#include <limits>
#include "main.h"
// Source : http://blog.opensecurityresearch.com/2013/01/windows-dll-injection-basics.html
int main(int argc, char* argv[]) {
int pid;
DWORD dwBytesRead;
HANDLE hHandle;
HANDLE hRemoteThread;
LPVOID remoteDllAddr;
FARPROC loadLibAddr;
TCHAR dllPath[BUFSIZE] = TEXT("");
std::cout << "Enter PID: ";
std::cin >> pid;
// [1] Attaching to the Process
hHandle = OpenProcess(
PROCESS_CREATE_THREAD |
PROCESS_QUERY_INFORMATION |
PROCESS_VM_OPERATION |
PROCESS_VM_WRITE |
PROCESS_VM_READ,
FALSE,
pid
);
// [1.1] Check if OpenProcess succeed
if (hHandle == NULL) {
std::cout << "Unable to open process. Error code: " << GetLastError() << std::endl;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
std::cin.get();
return 1;
}
// [2] Allocating memory - using DLL Path
// [2.1] Get absolute path to the DLL from the given relative path
GetFullPathName(TEXT("../Debug/Observer.dll"), BUFSIZE, dllPath, NULL);
std::cout << "Generated full path name is: " << dllPath << std::endl;
// [2.2] Allocate memory in our remote process to push the string containing the path of our dll
remoteDllAddr = VirtualAllocEx(hHandle, NULL, strlen(dllPath), MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
// [3] Copying the DLL / Determine Addresses
// [3.1] Copy the absolute path of our dll to the remote process.
WriteProcessMemory(hHandle, remoteDllAddr, dllPath, strlen(dllPath), NULL);
// [3.2] Get the address of the LoadLibraryA function contained in kernel32.dll which is loaded by every apps.
loadLibAddr = GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")), "LoadLibraryA");
// [4] Executing the DLL!
// We call LoadLibraryA with our dllPath as parameter in our remote Process.
hRemoteThread = CreateRemoteThread(hHandle, NULL, 0, (LPTHREAD_START_ROUTINE)loadLibAddr, remoteDllAddr, 0, NULL);
WaitForSingleObject(hRemoteThread, INFINITE);
/*std::cout << "Press Enter to Continue";
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
std::cin.get();*/
return 0;
}

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UnTest/main.h Normal file
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