3.2 KiB
NodeRoleUpdate
Properties
Name | Type | Description | Notes |
---|---|---|---|
Id | Pointer to string | [optional] | |
Zone | string | ||
Capacity | NullableInt32 | ||
Tags | []string |
Methods
NewNodeRoleUpdate
func NewNodeRoleUpdate(zone string, capacity NullableInt32, tags []string, ) *NodeRoleUpdate
NewNodeRoleUpdate instantiates a new NodeRoleUpdate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewNodeRoleUpdateWithDefaults
func NewNodeRoleUpdateWithDefaults() *NodeRoleUpdate
NewNodeRoleUpdateWithDefaults instantiates a new NodeRoleUpdate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetId
func (o *NodeRoleUpdate) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
GetIdOk
func (o *NodeRoleUpdate) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetId
func (o *NodeRoleUpdate) SetId(v string)
SetId sets Id field to given value.
HasId
func (o *NodeRoleUpdate) HasId() bool
HasId returns a boolean if a field has been set.
GetZone
func (o *NodeRoleUpdate) GetZone() string
GetZone returns the Zone field if non-nil, zero value otherwise.
GetZoneOk
func (o *NodeRoleUpdate) GetZoneOk() (*string, bool)
GetZoneOk returns a tuple with the Zone field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetZone
func (o *NodeRoleUpdate) SetZone(v string)
SetZone sets Zone field to given value.
GetCapacity
func (o *NodeRoleUpdate) GetCapacity() int32
GetCapacity returns the Capacity field if non-nil, zero value otherwise.
GetCapacityOk
func (o *NodeRoleUpdate) GetCapacityOk() (*int32, bool)
GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetCapacity
func (o *NodeRoleUpdate) SetCapacity(v int32)
SetCapacity sets Capacity field to given value.
SetCapacityNil
func (o *NodeRoleUpdate) SetCapacityNil(b bool)
SetCapacityNil sets the value for Capacity to be an explicit nil
UnsetCapacity
func (o *NodeRoleUpdate) UnsetCapacity()
UnsetCapacity ensures that no value is present for Capacity, not even an explicit nil
GetTags
func (o *NodeRoleUpdate) GetTags() []string
GetTags returns the Tags field if non-nil, zero value otherwise.
GetTagsOk
func (o *NodeRoleUpdate) GetTagsOk() (*[]string, bool)
GetTagsOk returns a tuple with the Tags field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetTags
func (o *NodeRoleUpdate) SetTags(v []string)
SetTags sets Tags field to given value.