129 lines
3.2 KiB
Markdown
129 lines
3.2 KiB
Markdown
# NodeRoleUpdate
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## Properties
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Name | Type | Description | Notes
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------------ | ------------- | ------------- | -------------
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**Id** | Pointer to **string** | | [optional]
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**Zone** | **string** | |
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**Capacity** | **NullableInt32** | |
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**Tags** | **[]string** | |
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## Methods
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### NewNodeRoleUpdate
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`func NewNodeRoleUpdate(zone string, capacity NullableInt32, tags []string, ) *NodeRoleUpdate`
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NewNodeRoleUpdate instantiates a new NodeRoleUpdate object
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This constructor will assign default values to properties that have it defined,
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and makes sure properties required by API are set, but the set of arguments
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will change when the set of required properties is changed
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### NewNodeRoleUpdateWithDefaults
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`func NewNodeRoleUpdateWithDefaults() *NodeRoleUpdate`
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NewNodeRoleUpdateWithDefaults instantiates a new NodeRoleUpdate object
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This constructor will only assign default values to properties that have it defined,
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but it doesn't guarantee that properties required by API are set
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### GetId
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`func (o *NodeRoleUpdate) GetId() string`
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GetId returns the Id field if non-nil, zero value otherwise.
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### GetIdOk
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`func (o *NodeRoleUpdate) GetIdOk() (*string, bool)`
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GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetId
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`func (o *NodeRoleUpdate) SetId(v string)`
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SetId sets Id field to given value.
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### HasId
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`func (o *NodeRoleUpdate) HasId() bool`
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HasId returns a boolean if a field has been set.
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### GetZone
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`func (o *NodeRoleUpdate) GetZone() string`
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GetZone returns the Zone field if non-nil, zero value otherwise.
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### GetZoneOk
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`func (o *NodeRoleUpdate) GetZoneOk() (*string, bool)`
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GetZoneOk returns a tuple with the Zone field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetZone
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`func (o *NodeRoleUpdate) SetZone(v string)`
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SetZone sets Zone field to given value.
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### GetCapacity
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`func (o *NodeRoleUpdate) GetCapacity() int32`
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GetCapacity returns the Capacity field if non-nil, zero value otherwise.
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### GetCapacityOk
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`func (o *NodeRoleUpdate) GetCapacityOk() (*int32, bool)`
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GetCapacityOk returns a tuple with the Capacity field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetCapacity
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`func (o *NodeRoleUpdate) SetCapacity(v int32)`
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SetCapacity sets Capacity field to given value.
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### SetCapacityNil
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`func (o *NodeRoleUpdate) SetCapacityNil(b bool)`
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SetCapacityNil sets the value for Capacity to be an explicit nil
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### UnsetCapacity
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`func (o *NodeRoleUpdate) UnsetCapacity()`
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UnsetCapacity ensures that no value is present for Capacity, not even an explicit nil
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### GetTags
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`func (o *NodeRoleUpdate) GetTags() []string`
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GetTags returns the Tags field if non-nil, zero value otherwise.
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### GetTagsOk
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`func (o *NodeRoleUpdate) GetTagsOk() (*[]string, bool)`
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GetTagsOk returns a tuple with the Tags field if it's non-nil, zero value otherwise
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and a boolean to check if the value has been set.
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### SetTags
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`func (o *NodeRoleUpdate) SetTags(v []string)`
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SetTags sets Tags field to given value.
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[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
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